Wednesday, September 30, 2009

Common costume features

Common costume features

A superhero's costume helps make him or her recognizable to the general public. Costumes are often colorful to enhance the character's visual appeal and frequently incorporate the superhero's name and theme. For example, Daredevil resembles a red devil, Captain America's costume echoes the American flag, Batman resembles a large bat, and Spider-Man's costume features a spider web pattern. The convention of superheroes wearing masks (frequently without visible pupils) and skintight unitards originated with Lee Falk's comic strip hero The Phantom. Several superheroes such as the Phantom, Superman, Batman and Robin wear breeches over this unitard. This is often satirized as the idea that superheroes wear their underpants on the outside.[citation needed]

Many features of superhero costumes recur frequently, including the following:

  • Superheroes who maintain a secret identity often wear a mask, ranging from the domino masks of Green Lantern and Ms. Marvel to the full-face masks of Spider-Man and Black Panther. Most common are masks covering the upper face, leaving the mouth and jaw exposed. This allows for both a believable disguise and recognizable facial expressions. A notable exception is Superman, who wears nothing on his face while fighting crime, but uses large glasses in his civilian life as Clark Kent. As well, because Superman possesses super speed, he is able to move his face back and forth quickly enough when he is Superman to blur any distinguishable features. Some characters wear helmets, such as Doctor Fate or Magneto.
  • A symbol, such as a stylized letter or visual icon, usually on the chest. Examples include the uppercase "S" of Superman, the bat emblem of Batman, and the spider emblem of Spider-Man. Often, they also wear a common symbol referring to their group or league, such as the "4" on the Fantastic Four's suits, or the "X" on the X-Men's costumes.
  • Form-fitting clothing, often referred to as tights or Spandex, although the exact material is usually unidentified. Such material displays a character’s athletic build and heroic sex appeal and allows a simple design for illustrators to reproduce.
  • While a vast majority of superheroes do not wear capes, the garment is still closely associated with them, likely because two of the most widely-recognized superheroes, Batman and Superman, wear capes. In fact, police officers in Batman’s home of Gotham City have used the word "cape" as a shorthand for all superheroes and costumed crimefighters. The comic-book miniseries Watchmen and the animated movie The Incredibles humorously commented on the potentially lethal impracticality of capes. In Marvel Comics, the term "cape-killer" has been used to describe Superhuman Restraint Unit, even though few notable Marvel heroes wear capes.
Captain America's costume displays many features common to superheroes. Art by Gabriele Dell'Otto
  • While most superhero costumes merely hide the hero’s identity and present a recognizable image, parts of the costume (or the costume itself) have functional uses. Batman's utility belt and Spawn’s "necroplasmic armor" have both been of great assistance to the heroes. Iron Man's armor, in particular, protects him and provides technological advantages.
  • When thematically appropriate, some superheroes dress like people from various professions or subcultures. Zatanna, who possesses wizard-like powers, dresses like a stage magician, and Ghost Rider, who rides a superpowered motorcycle, dresses in the leather garb of a biker.
  • Several heroes of the 1990s, including Cable and many Image Comics characters, rejected the traditional superhero outfit for costumes that appeared more practical and militaristic. Shoulder pads, kevlar-like vests, metal-plated armor, knee and elbow pads, heavy-duty belts, and ammunition pouches were common features. Other characters, such as The Punisher or The Question, opt for a "civilian" costume (mostly a trench coat).

Friday, September 25, 2009

Become a Certified Nursing Assistant

Become a Certified Nursing Assistant

Are you investigating top certified nursing assistant schools? You may hit a show of titles related to upbringing in this tract, because certified nursing assistant go by individual titles, depending on the realm in which they work. They may be titled Certified Nursing Assistants, Patient Care Technicians, Nurse’s Aides, Home Health Aides, or Personal Care Assistants. Professional schools and trade schools present act programs accordingly.

Nursing Helper Schools worship level and instrument programs for entry-level positions as Woman’s Aides or Nursing Assistants (NAs). Multitude quantification the graduate may determine a credentials interrogatory to embellish a Registered Nursing Worker (CNA).

Nursing Assistant Schools move breeding in medical and operative nursing, babe fix, medicine, morphology, and physiology, contagion mechanism, patient safety, personalized repair, incision, pinch fixing, and CPR and Prototypic Aid. Programs are often taught by Certified Nurses. Course period depends on the institute, the package, and hands-on preparation requirements of the item school.

Nursing Education graduates may win low the shortest management of nursing body as hold units to supply staple persevering mind. Nursing Assistants cater individualized assist to patients, which includes cleanup, suds, and covering, meals and effort, administering medications, and recording alive signs; NAs information assemblage to scrutiny body. Consequently, these are any of the multiple reasons for gaining complete upbringing and papers.

Winning candidates who make realized nursing supporter upbringing may pass in hospitals, aided living facilities, nursing homes, grown day welfare centers, and offstage homes. Well-prepared Nursing Assistants are diligent and tenderhearted, enjoy providing solace and safety, and have an obedient discernment of nutrition.

Those who bed successfully realized certified nursing working training give make under the supervising of a nurse and give plainspoken honorable mending to teenage and old alike, wherever there is a pauperism for individual care. CNAs are bring into being in nursing homes, hospitals, individual day welfare centers, assisted experience facilities, and individualized homes. While gaining their examination assisting pedagogy, wishful CMAs faculty hold large regular striking with each uncomplaining and will inform to give all manner of diligent maintenance, as advisable as providing substance to their supervising examination pro.

Nursing Assistant Training teaches students to be trustworthy for livelihood that is encomiastic to the drill of nursing and organic want: covering, cleanup, meals, foam, winning and recording basic signs, effort, making beds and obligation the tolerant flat in visit, and attending to the overall fleshly attention of their sick men. The housebroken CNA expert must possess forbearance, sympathy, a significance of wittiness, and knowledge to neaten their patients as soothing, uninjured, and joyful as executable.

The classes presented in nursing helper schools are most often taught by certified nurses; the size of training depends on the cause papers. Classes offered by insane nursing assistant schools are followed by a period of hands-on breeding, during which abstraction the CNA’s abilities and self-reliance gift ameliorate with daily routines of gift individual assist to patients.

If you would same to read many virtually Certified Nursing Assistant Schools, and straight Online Nursing Assistant Schools, search WWW for much in-depth information and resources.

Sunday, September 20, 2009

Common traits

Common traits

  • Extraordinary powers and abilities, relevant skills and/or advanced equipment. Superhero powers vary widely; superhuman strength, the ability to fly, enhanced senses, and the projection of energy bolts are all common. Some superheroes, such as Batman, Green Arrow, Hawkeye and the Question possess no superhuman powers but have mastered skills such as martial arts and forensic sciences to a highly remarkable degree. Others have special weapons or technology, such as Iron Man's powered armor suits and Green Lantern’s power ring. Many characters supplement their natural powers with a special weapon or device (e.g., Wonder Woman's lasso and bracelets, Spider-Man's webbing, Wolverine's adamantium claws, Daredevil's billy club, or Thor's hammer).
  • A strong moral code, including a willingness to risk one's own safety in the service of good without expectation of reward. Such a code often includes a refusal or strong reluctance to kill or wield lethal weapons.
  • A motivation, such as a sense of responsibility (e.g. Spider-Man), a formal calling (e.g., Wonder Woman), a personal vendetta against criminals (e.g. Batman), or a strong belief in justice and humanitarian service (e.g. Superman).
  • A secret identity that protects the superhero's friends and family from becoming targets of his or her enemies, such as Clark Kent (Superman), although many superheroes have a confidant (usually a friend or relative who has been sworn to secrecy). Most superheroes use a descriptive or metaphoric code name for their public deeds. Secret identities were almost universal in early superhero comics, but have been decreasingly popular in recent years, beginning with the publication of Fantastic Four and accelerating due to "modern" tastes.
  • A distinctive costume, often used to conceal the secret identity (see Common costume features).
  • An underlying motif or theme that affects the hero's name, costume, personal effects, and other aspects of his or her character (e.g., Batman resembles a large bat, operates at night, calls his specialized automobile, which also appears bat-like, the "Batmobile" and uses several devices given a "bat" prefix, Spider-Man can shoot webs from his hands, has a spider web pattern on his costume, and other spider-like abilities).
  • A supporting cast of recurring characters, including the hero's friends, co-workers and/or love interests, who may or may not know of the superhero's secret identity. Often the hero's personal relationships are complicated by this dual life, a common theme in Spider-Man and Batman stories in particular.
  • A number of enemies that he/she fights repeatedly. In some cases superheroes begin by fighting run of the mill criminals before super villains surface in their respective story lines. In many cases the hero is in part responsible for the appearance of these super villains (the Scorpion was created as the perfect enemy to defeat Spider-Man, and characters in Batman's comics often accuse him of creating the villains he fights). Often superheroes have an archenemy who is more troubling than the others. Often a nemesis is a superhero's doppelganger or foil (e.g., Sabretooth embraces his savage instincts while Wolverine tries to control his. Batman is grim, while the Joker is flamboyant).
  • Independent wealth (e.g., Batman or the X-Men's benefactor Professor X) or an occupation that allows for minimal supervision (e.g., Superman's civilian job as a reporter).
  • A headquarters or base of operations, usually kept hidden from the general public (e.g., Superman's Fortress of Solitude or Batman's Batcave).
  • A backstory that explains the circumstances by which the character acquired his or her abilities as well as his or her motivation for becoming a superhero. Many origin stories involve tragic elements and/or freak accidents that result in the development of the hero's abilities.

Many superheroes work independently. However, there are also many superhero teams. Some, such as the Fantastic Four and X-Men, have common origins and usually operate as a group. Others, such as DC Comics’s Justice League and Marvel’s Avengers, are "all-star" groups consisting of heroes with separate origins who also operate individually, yet will team up to confront larger threats. The shared setting or "universes" of Marvel, DC and other publishers also allow for regular superhero team-ups.

Some superheroes, especially those introduced in the 1940s, work with a young sidekick (e.g., Batman and Robin, Captain America and Bucky). This has become less common since more sophisticated writing and older audiences have lessened the need for characters who specifically appeal to child readers. Sidekicks are seen as a separate classification of superheroes.

Superheroes most often appear in comic books, and superhero stories are the dominant form of American comic books, to the point that the terms "superhero" and "comic book character" have been used synonymously in North America[citation needed]. With the rise in relative popularity of non-superhero comics, as well as the popularity of Japanese comics (manga), this trend is slowly declining[citation needed]. Superheroes have also been featured in radio serials, novel, TV series, movies, and other media. Most of the superheroes who appear in other media are adapted from comics, but there are exceptions.

Marvel Characters, Inc. and DC Comics share ownership of the United States trademark for the phrases "Super Hero" and "Super Heroes" and these two companies own a majority of the world’s most famous and influential superheroes. Of the "Significant Seven" chosen by The Comic Book in America: An Illustrated History (1989), Marvel owns Spider-Man and Captain America and DC owns Superman, Batman, Wonder Woman, Captain Marvel and Plastic Man. Like many non-Marvel characters popular during the 1940s, the latter two were acquired by DC from defunct publishers.[4] However, there have been significant heroes owned by others, especially since the 1990s when Image Comics and other companies that allowed creators to maintain trademark and editorial control over their characters developed. Hellboy and Spawn are some of the most successful creator-owned heroes.

Tuesday, September 15, 2009

Superhero

Superhero

From Wikipedia, the free encyclopedia

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A superhero (sometimes rendered super-hero or super hero) is a fictional character of "extraordinary or superhuman powers"[1] dedicated to protecting the public. Since the debut of the prototypical superhero Superman in 1938, stories of superheroes—ranging from brief episodic adventures to continuing years-long sagas—have dominated American comic books and crossed over into other media. The word itself dates to at least 1917.[1] A female superhero is sometimes called a superheroine (also rendered super-heroine or super heroine). "Super-heroes" is a trademark co-owned by DC Comics and Marvel Comics.[2] Superheroes are authentically American, spawning from The Great Depression era.

By most definitions, characters do not need actual superhuman powers to be deemed superheroes,[3] although terms such as costumed crime fighters are sometimes used to refer to those such as Batman and Green Arrow without such powers who share other common superhero traits.

Normally, superheroes use their powers to police day-to-day crime while also combating threats against humanity by supervillains, who as their name implies are criminals of "unprecedented powers" in the same way that superheroes are crime fighters with "unprecedented powers." Generally, at least one of these supervillians will be the superhero's archnemesis, though several popular and long-running series, such as Batman, Superman, and Spider-Man, each have a rogues gallery of archnemeses. Superheroes sometimes will combat irregular threats that also match their powers, such as aliens, magical entities, and so forth.

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Wednesday, September 9, 2009

interaksi

Bidang Kajian Sosiologi dan Interaksi Sosial

Pengantar Sosiologi

Bag 1

Pengertian Sosiologi

Sosiologi merupakan ilmu pengetahuan yang mempelajari tentang pergaulan hidup antara seseorang dengan seseorang, perseorangan dengan golongan atau golongan dengan golongan. Dengan demikian terdapat dua unsur pokok dalam sosiologi, yaitu manusia dan hubungan sosial (masyarakat). Terdapat berbagai pendapat tentang kedudukan individu dan masyarakat ini. Di satu pihak ada yang berpendapat bahwa individu lebih dominan daripada masyarakat, tetapi di pihak lain berpendapat bahwa masyarakat lebih dominan daripada individu. Sementara itu terdapat pendapat yang mengambil posisi tengah yang mengatakan bahwa antara individu dan masyarakat terjadi proses saling mempengaruhi. Sejumlah kritik diajukan kepada sosiologi, yaitu 1) sosiologi adalah ilmu yang sulit, 2) sosiologi hanya merupakan kumpulan dari berbagai kajian ilmu sosial lainnya, dan 3) tidak ada lapangan yang khusus bagi sosiologi karena objeknya telah banyak digarap oleh ilmu-ilmu sosial lainnya.

Sosiologi merupakan cabang ilmu sosial yang dahulunya berinduk pada ilmu filsafat. Dengan demikian pokok-pokok pikiran sosiologi tidak bisa terlepas dari pemikiran para ahli filsafat yang mengkaji tentang masyarakat. Sosiologi mengalami perkembangan yang pesat pada abad ke-20, di mana pada masa ini mulai banyak bermunculan berbagai cabang sosiologi, seperti sosiologi industri, sosiologi perkotaan, sosiologi pedesaan, dan lain-lain. Pemikiran para ahli yang mengkonsentrasikan diri pada masalah kajian sosiologi ini dibedakan atas tokoh-tokoh sosiologi klasik dan tokoh-tokoh sosiologi modern.


Bidang Kajian Sosiologi

Sosiologi sebagai ilmu sosial yang mempunyai fokus kajian mengenai tingkah laku manusia mempunyai bidang kajian yang sangat luas, antara lain bidang kajian Sosiologi Industri, Sosiologi Hukum, Sosiologi Pendidikan, Sosiologi Perkotaan, Sosiologi Pedesaan, Sosiologi Kesehatan, dan lain-lain.

Sosiologi Industri mengkaji masalah fenomena industri dengan menitikberatkan kajiannya pada faktor manusia, dan mengaitkannya dengan faktor mesin serta mekanisme kerja pabrik yang berorientasi pada efisiensi dan efektivitas. Sedangkan Sosiologi Hukum merupakan cabang sosiologi yang mengkaji fenomena-fenomena hukum yang ada di masyarakat. Sementara itu Sosiologi Pendidikan mengkaji proses-proses sosiologis yang berlangsung dalam lembaga pendidikan dengan tekanan dan wilayah tekanannya pada lembaga pendidikan. Di lain pihak Sosiologi Perilaku Menyimpang mengkaji perilaku dan kondisi yang dianggap tidak sesuai dengan norma-norma yang sudah disepakati dalam masyarakat.

Dalam melakukan kajiannya, terutama pada masyarakat modern, sosiologi perlu bekerja sama dengan ilmu-ilmu sosial lainnya membentuk kajian multidisipliner. Antropologi bisa membantu sosiologi dalam hal metodologi mengingat antropologi mempunyai pengalaman yang sangat panjang dalam melakukan penelitian yang bersifat kualitatif. Psikologi bisa memberi masukan bagi sosiologi dalam hal informasinya mengenai kecenderungan-kecenderungan yang sifatnya individual. Sementara itu sosiologi juga harus meminta bantuan ahli sejarah untuk memberi informasi tentang proses historis yang ada dalam fenomena perubahan sosial

1
Pengertian Interaksi Sosial

Interaksi sosial dapat diartikan sebagai hubungan-hubungan sosial yang dinamis. Hubungan sosial yang dimaksud dapat berupa hubungan antara individu yang satu dengan individu lainnya, antara kelompok yang satu dengan kelompok lainnya, maupun antara kelompok dengan individu. Dalam interaksi juga terdapat simbol, di mana simbol diartikan sebagai sesuatu yang nilai atau maknanya diberikan kepadanya oleh mereka yang menggunakannya

Proses Interaksi sosial menurut Herbert Blumer adalah pada saat manusia bertindak terhadap sesuatu atas dasar makna yang dimiliki sesuatu tersebut bagi manusia. Kemudian makna yang dimiliki sesuatu itu berasal dari interaksi antara seseorang dengan sesamanya. Dan terakhir adalah Makna tidak bersifat tetap namun dapat dirubah, perubahan terhadap makna dapat terjadi melalui proses penafsiran yang dilakukan orang ketika menjumpai sesuatu. Proses tersebut disebut juga dengan interpretative process

Interaksi sosial dapat terjadi bila antara dua individu atau kelompok terdapat kontak sosial dan komunikasi. Kontak sosial merupakan tahap pertama dari terjadinya hubungan sosial Komunikasi merupakan penyampaian suatu informasi dan pemberian tafsiran dan reaksi terhadap informasi yang disampaikan. Karp dan Yoels menunjukkan beberapa hal yang dapat menjadi sumber informasi bagi dimulainya komunikasi atau interaksi sosial. Sumber Informasi tersebut dapat terbagi dua, yaitu Ciri Fisik dan Penampilan. Ciri Fisik, adalah segala sesuatu yang dimiliki seorang individu sejak lahir yang meliputi jenis kelamin, usia, dan ras. Penampilan di sini dapat meliputi daya tarik fisik, bentuk tubuh, penampilan berbusana, dan wacana.

Interaksi sosial memiliki aturan, dan aturan itu dapat dilihat melalui dimensi ruang dan dimensi waktu dari Robert T Hall dan Definisi Situasi dari W.I. Thomas. Hall membagi ruangan dalam interaksi sosial menjadi 4 batasan jarak, yaitu jarak intim, jarak pribadi, jarak sosial, dan jarak publik. Selain aturan mengenai ruang Hall juga menjelaskan aturan mengenai Waktu. Pada dimensi waktu ini terlihat adanya batasan toleransi waktu yang dapat mempengaruhi bentuk interaksi. Aturan yang terakhir adalah dimensi situasi yang dikemukakan oleh W.I. Thomas. Definisi situasi merupakan penafsiran seseorang sebelum memberikan reaksi. Definisi situasi ini dibuat oleh individu dan masyarakat.


Bentuk-bentuk Interaksi Sosial

Bentuk-bentuk interaksi sosial yang berkaitan dengan proses asosiatif dapat terbagi atas bentuk kerja sama, akomodasi, dan asimilasi. Kerja sama merupakan suatu usaha bersama individu dengan individu atau kelompok-kelompok untuk mencapai satu atau beberapa tujuan. Akomodasi dapat diartikan sebagai suatu keadaan, di mana terjadi keseimbangan dalam interaksi antara individu-individu atau kelompok-kelompok manusia berkaitan dengan norma-norma sosial dan nilai-nilai sosial yang berlaku dalam masyarakat. Usaha-usaha itu dilakukan untuk mencapai suatu kestabilan. Sedangkan Asimilasi merupakan suatu proses di mana pihak-pihak yang berinteraksi mengidentifikasikan dirinya dengan kepentingan-kepentingan serta tujuan-tujuan kelompok

Bentuk interaksi yang berkaitan dengan proses disosiatif ini dapat terbagi atas bentuk persaingan, kontravensi, dan pertentangan. Persaingan merupakan suatu proses sosial, di mana individu atau kelompok-kelompok manusia yang bersaing, mencari keuntungan melalui bidang-bidang kehidupan. Bentuk kontravensi merupakan bentuk interaksi sosial yang sifatnya berada antara persaingan dan pertentangan. Sedangkan pertentangan merupakan suatu proses sosial di mana individu atau kelompok berusaha untuk memenuhi tujuannya dengan jalan menantang pihak lawan yang disertai dengan ancaman dan kekerasan.

Untuk tahapan proses-proses asosiatif dan disosiatif Mark L. Knapp menjelaskan tahapan interaksi sosial untuk mendekatkan dan untuk merenggangkan. Tahapan untuk mendekatkan meliputi tahapan memulai (initiating), menjajaki (experimenting), meningkatkan (intensifying), menyatupadukan (integrating) dan mempertalikan (bonding). Sedangkan tahapan untuk merenggangkan meliputi membeda-bedakan (differentiating), membatasi (circumscribing), memacetkan (stagnating), menghindari (avoiding), dan memutuskan (terminating).

Pendekatan interaksi lainnya adalah pendekatan dramaturgi menurut Erving Goffman. Melalui pendekatan ini Erving Goffman menggunakan bahasa dan khayalan teater untuk menggambarkan fakta subyektif dan obyektif dari interaksi sosial. Konsep-konsepnya dalam pendekatan ini mencakup tempat berlangsungnya interaksi sosial yang disebut dengan social establishment, tempat mempersiapkan interaksi sosial disebut dengan back region/backstage, tempat penyampaian ekspresi dalam interaksi sosial disebut front region, individu yang melihat interaksi tersebut disebut audience, penampilan dari pihak-pihak yang melakukan interaksi disebut dengan team of performers, dan orang yang tidak melihat interaksi tersebut disebut dengan outsider.

Erving Goffman juga menyampaikan konsep impression management untuk menunjukkan usaha individu dalam menampilkan kesan tertentu pada orang lain. Konsep expression untuk individu yang membuat pernyataan dalam interaksi. Konsep ini terbagi atas expression given untuk pernyataan yang diberikan dan expression given off untuk pernyataan yang terlepas. Serta konsep impression untuk individu lain yang memperoleh kesan dalam interaksi.

Sumber Buku Pengantar Sosiologi karya Wawan Hermawan

Saturday, September 5, 2009

Sejarah Indonesia

Sejarah Indonesia
Sekang Wikipédia, Ènsiklopédhi Bébas basa Banyumasan: dhialék Banyumas, Tegal, Cirebon karo Jawa Serang/Banten lor. Bab lan paragraf [delikna]
1 Prakata
2 Jaman Purba
3 Jaman Kolonial
4 Jaman Merdheka


[sunting]
Prakata

[sunting]
Jaman Purba

Sekitar taun 3000 SM ngantek 500 SM imigran sekang Mongol (daratan Cina) molai manggon nang wilayah Nusantara.

Sekitar taun 200 SM kerajaan Kalingga India kalah perang lawan kerajaan Asoka, keturunan-keturunane migrasi ming wilayah Nusantara lantes mbangun kerajaan-kerajaan nang bumi Nusantara antarane kerajaan Salaknegara, kerajaan sing pimpin Maharaja Kudungga, kerajaan Kutai, kerajaan Kalingga lyy.

Pangeran India Aji Saka ialah salah siji imigran kuwe sing ngenalna basa Sanskerta karo aksara Palawa, kuwe sekitar taun 78 M. Sistem tulis Dewanagari basa Sanskerta uga dikenalna, mengkone kuwe dadi cikal bakal basa Kawi.

Dadi penduduk Nusantara ialah asimilasi antara imigran-imigran sekang 2 wilayah kuwe (Cina karo India).



[sunting]
Jaman Kolonial
VOC

[sunting]
Jaman Merdheka

Dimolai tanggal 17 Agustus 1945 dong pembacaan Proklamasi Kemerdekaan sing diwaca proklamator Sukarno Hatta.
Perang Kemerdekaan
Orde Lama
Orde Baru
Era Reformasi




Tulisan/artikel kiye egin tulisan rintisan.

Mangga melu ngembangna dadi tulisan sing utuh.
mBalik ming: Indonesia ; Sejarah
Kategori: Sejarah | Sejarah Indonesia

Tuesday, September 1, 2009

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